Group 6: Michael Frank, Yong Hang Lin, Rachel Verhoef


This game is about a pirate that just wants to unlock some cool moves. He's stuck on some lame island and wants to get off, but he can't swim.

The gameplay is relatively simple: the player just has to move to the right and collect two items that unlock new moves.

  • Collecting the boots unlocks the "dash" move. (press SHIFT to use)

  • Collecting the feather unlocks double-jumping.

Additionally, coins can be collected. Some of them require these moves to be unlocked.

  • Small coins add 1 to the player's score

  • Large coins add 5 to the player's score.

The larger bar shown above the player represents health, which is set to 0 once water is entered.

The smaller bar represents whether or not the player can dash, which is connected to a 0.6 second timer.

The coin with the number next to it represents the player's score.

Unfortunately, the pirate never learns how to swim because he's not very smart. He's still stuck, but at least now he can impress the ladies.

Comments

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Group 5 - 

Alex - I like the overall feel of the game. The pick-up buffs of the boot and feather are really neat! Something I noticed is that you can move using the arrow keys and sort of wasd, but you cant jump using w. I also really like the drowning effect!

Cory - Love the animations and the character drowning makes me feel like going for a delightful swim. The dash is also a great effect, good job! I guess my only complaint is I wish the level continued more. It would have be really cool to see what you guys could accomplish with a larger level. Although our timing constraints on these, I can understand!